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简介做英剧网站的目的,网站流量排行,谁家做电商商城网站便宜,太原优化型网站建设http://www.cnblogs.com/post/readauth?url/linhaifeng/articles/6182264.html 上节课复习 class Garen: #定义英雄盖伦的类,不同的玩家可以用它实例出自己英雄;campDemacia #所有玩家的英雄(盖伦)的阵营都是Demacia;n0# hobby[]def __init__(self,nicknam…

做英剧网站的目的,网站流量排行,谁家做电商商城网站便宜,太原优化型网站建设http://www.cnblogs.com/post/readauth?url/linhaifeng/articles/6182264.html 上节课复习 class Garen: #定义英雄盖伦的类,不同的玩家可以用它实例出自己英雄;campDemacia #所有玩家的英雄(盖伦)的阵营都是Demacia;n0# hobby[]def __init__(self,nicknam…

http://www.cnblogs.com/post/readauth?url=/linhaifeng/articles/6182264.html

上节课复习

class Garen:        #定义英雄盖伦的类,不同的玩家可以用它实例出自己英雄;camp='Demacia'  #所有玩家的英雄(盖伦)的阵营都是Demacia;n=0# hobby=[]def __init__(self,nickname,aggressivity=58,life_value=455): #英雄的初始攻击力58...;self.nickname=nickname  #为自己的盖伦起个别名;self.aggressivity=aggressivity #英雄都有自己的攻击力;self.life_value=life_value #英雄都有自己的生命值;Garen.n+=1self.hobby=[]def attack(self,enemy):   #普通攻击技能,enemy是敌人;enemy.life_value-=self.aggressivity #根据自己的攻击力,攻击敌人就减掉敌人的生命值。# g1 = Garen('草丛伦')
# g2 = Garen('草丛伦2')
# g3 = Garen('草丛伦3')
# print(g1.hobby,id(g1.hobby))
# print(g2.hobby,id(g2.hobby))
# print(g3.hobby,id(g3.hobby))
# #
# # # g1.camp='123123123123'
# g1.hobby.append('g1 hobby')
# g2.hobby.append('g2 hobby')
# g3.hobby.append('g3 hobby')
# print(g1.hobby)#类的两种用法:实例化和属性引用
#一:实例化
# g1 = Garen('草丛伦')
# print(g1.__dict__)#二:属性引用,类的属性就两种:变量和函数
# print(Garen.camp)
# print(Garen.xxxx)
# print(Garen.attack123)
# print(Garen.__dict__)
# print(Garen.camp)
# print(Garen.attack) #'attack'
#
# Garen.camp='123123123123123'
# Garen.x=123  #Garen.__dict__['x']=123
# print(Garen.__dict__)# Garen.x=1
# print(Garen.__dict__)# del Garen.camp
# print(Garen.__dict__)#实例就一种用法:属性引用,且实例本身就只有
# g1 = Garen('草丛伦')
# print(g1.nickname)
# print(g1.aggressivity)
# print(g1.life_value)
#增,删,改,查实例属性,略#类的名称空间与实例的名称空间#类的变量是所有对象共享的
class Garen:        #定义英雄盖伦的类,不同的玩家可以用它实例出自己英雄;camp='Demacia'  #所有玩家的英雄(盖伦)的阵营都是Demacia;n=0# hobby=[]def __init__(self,nickname,aggressivity=58,life_value=455): #英雄的初始攻击力58...;self.nickname=nickname  #为自己的盖伦起个别名;self.aggressivity=aggressivity #英雄都有自己的攻击力;self.life_value=life_value #英雄都有自己的生命值;Garen.n+=1self.hobby=[]def attack(self,enemy):   #普通攻击技能,enemy是敌人;enemy.life_value-=self.aggressivity #根据自己的攻击力,攻击敌人就减掉敌人的生命值。# g1 = Garen('草丛伦')
# g2 = Garen('草丛伦2')
# g3 = Garen('草丛伦3')# # print(g1.camp)
# # print(g2.camp)
# # Garen.camp=123
# # print(g3.camp)
# # print(g1.camp)
# # print(g2.camp)# print(g1.hobby,id(g1.hobby))
# print(g2.hobby,id(g2.hobby))
# print(g3.hobby,id(g3.hobby))
# #
# # # g1.camp='123123123123'
# g1.hobby.append('g1 hobby')
# g2.hobby.append('g2 hobby')
# g3.hobby.append('g3 hobby')
# print(g1.hobby)# # g1.camp='123123123123'
# # print(g1.camp)
# # print(g2.camp)
# # print(g3.camp)
#
# # print(g1.__dict__)
# print(g1.n)
# print(g3.n)
# print(Garen.n)#类的函数是绑定到每个对象的,每个对象绑定方法都是不一样的,但都是同一种功能class Garen:        #定义英雄盖伦的类,不同的玩家可以用它实例出自己英雄;camp='Demacia'  #所有玩家的英雄(盖伦)的阵营都是Demacia;n=0# hobby=[]def __init__(self,nickname,aggressivity=58,life_value=455): #英雄的初始攻击力58...;self.nickname=nickname  #为自己的盖伦起个别名;self.aggressivity=aggressivity #英雄都有自己的攻击力;self.life_value=life_value #英雄都有自己的生命值;Garen.n+=1self.hobby=[]def attack(self,enemy):   #普通攻击技能,enemy是敌人;print('=====>',self)print('=====>',enemy)# enemy.life_value-=self.aggressivity #根据自己的攻击力,攻击敌人就减掉敌人的生命值。

g1 = Garen('草丛伦')
# print(g1.attack)
# print(Garen.attack)# g1.attack(g1) #Garen.attack(g1,g1)
#

继承类
# class ParentClass1: #定义父类
#     pass
#
# class ParentClass2: #定义父类
#     pass
#
# class SubClass1(ParentClass1): #单继承,基类是ParentClass1,派生类是SubClass
#     pass
#
# class SubClass2(ParentClass1,ParentClass2): #python支持多继承,用逗号分隔开多个继承的类
#     pass
#
# print(ParentClass1.__bases__)
# print(SubClass1.__bases__)
# print(SubClass2.__bases__)# class Aniaml:
#     def __init__(self,name,age):
#         self.name=name
#         self.age=age
#
#     def walk(self):
#         print('%s is walking' %self.name)
#
#     def say(self):
#         print('%s is saying' %self.name)
#
#
# class People(Aniaml):
#     pass
#
# class Pig(Aniaml):
#     pass
#
# class Dog(Aniaml):
#     pass
#
#
# p1=People('obama',50)
# print(p1.name)
# print(p1.age)
# p1.walk()
#
# class Hero:
#     def __init__(self, nickname,
#                  aggressivity,
#                  life_value):
#         self.nickname = nickname
#         self.aggressivity = aggressivity
#         self.life_value = life_value
#
#     def attack(self, enemy):
#         enemy.life_value -= self.aggressivity
#
# class Garen(Hero):
#     camp='Demacia'
#     def attack(self, enemy):
#         pass
#     def fire(self):
#         print('%s is firing' %self.nickname)
# class Riven(Hero):
#     camp='Noxus'
# g1=Garen('garen',18,200)
# r1=Riven('rivren',18,200)
# # print(g1.camp)
# # print(r1.camp)
# # g1.fire()
# g1.attack(g1)#派生
# class Hero:
#     def __init__(self, nickname,aggressivity,life_value):
#         self.nickname = nickname
#         self.aggressivity = aggressivity
#         self.life_value = life_value
#     def attack(self, enemy):
#         print('Hero attack')
# class Garen(Hero):
#     camp = 'Demacia'
#
#     def attack(self, enemy): #self=g1,enemy=r1
#         # self.attack(enemy) #g1.attack()
#         Hero.attack(self,enemy)
#         print('from garen attack')
#
#     def fire(self):
#         print('%s is firing' % self.nickname)
# class Riven(Hero):
#     camp = 'Noxus'
# g1 = Garen('garen', 18, 200)
# r1 = Riven('rivren', 18, 200)
# g1.attack(r1)
# # print(g1.camp)
# # print(r1.camp)
# # g1.fire()class Hero:def __init__(self, nickname, aggressivity, life_value):self.nickname = nicknameself.aggressivity = aggressivityself.life_value = life_valuedef attack(self, enemy):print('Hero attack')enemy.life_value -= self.aggressivity
# print(Hero.__init__)
# print(Hero.attack)
class Garen(Hero):camp = 'Demacia'def __init__(self, nickname, aggressivity, life_value, script):Hero.__init__(self,nickname,aggressivity,life_value)# self.nickname = nickname# self.aggressivity = aggressivity# self.life_value = life_valueself.script = scriptdef attack(self, enemy):  # self=g1,enemy=r1# self.attack(enemy) #g1.attack()
        Hero.attack(self, enemy)print('from garen attack')def fire(self):print('%s is firing' % self.nickname)
# g1=Garen('garen',18,200) #Garen.__init__(g1,'garen',18,200)
g1=Garen('garen',18,200,'人在塔在') #Garen.__init__(g1,'garen',18,200)
print(g1.script)
 
组合class Teacher:def __init__(self,name,sex,course):self.name=nameself.sex=sexself.course=course
class Student:def __init__(self,name,sex,course):self.name=nameself.sex=sexself.course=course
class Course:def __init__(self,name,price,peroid):self.name=nameself.price=priceself.period=peroid
python_obj=Course('python',15800,'7m')
t1=Teacher('egon','male',python_obj)
s1=Student('cobila','male',python_obj)print(s1.course.name)
print(t1.course.name)class Teacher:def __init__(self,name,sex,course_name,course_price,course_period):self.name=nameself.sex=sexself.course_name=course_nameself.course_price=course_priceself.course_period=course_periodclass Student:def __init__(self,name,sex,course_name,course_price,course_period):self.name=nameself.sex=sexself.course_name=course_nameself.course_price=course_priceself.course_period=course_periodt1=Teacher('egon','male','python',15800,'7m')
s1=Student('cobila','male','python',15800,'7m')print(s1.course.name)
print(t1.course.name)#老师、学生与课程
#老师、学生与生日
#学生与分数

 

 
接口与归一化设计python中没有接口这一概念,都是用继承来实现class Animal:def run(self):raise AttributeError('子类必须实现这个方法')def speak(self):raise AttributeError('子类必须实现这个方法')class People(Animal):def run(self):print('人正在走')# def speak(self):#     print('说话')class Pig(Animal):def run(self):print('pig is walking')def speak(self):print('哼哼哼')peo1=People()
# peo1.run()
peo1.speak()# peo1=People()
# pig1=Pig()
#
# peo1.run()
# pig1.run()# class Interface:#定义接口Interface类来模仿接口的概念,python中压根就没有interface关键字来定义一个接口。
#     def read(self): #定接口函数read
#         pass
#
#     def write(self): #定义接口函数write
#         pass
#
#
# class Txt(Interface): #文本,具体实现read和write
#     def read(self):
#         print('文本数据的读取方法')
#
#     def write(self):
#         print('文本数据的读取方法')
#
# class Sata(Interface): #磁盘,具体实现read和write
#     def read(self):
#         print('硬盘数据的读取方法')
#
#     def write(self):
#         print('硬盘数据的读取方法')
#
# class Process(Interface):
#     def read(self):
#         print('进程数据的读取方法')
#
#     def write(self):
#         print('进程数据的读取方法')
#
#
#
# t1=Txt()
# s1=Sata()
# p1=Process()
#
#
#
# t1.read()
# t1.write()
#
# s1.read()
# s1.write()
#
# p1.read()
# p1.write()
 
抽像类import abc
#抽象类:本质还是类,与普通类额外的特点的是:加了装饰器的函数,子类必须实现他们
class Animal(metaclass=abc.ABCMeta):tag='123123123123123'@abc.abstractmethoddef run(self):pass@abc.abstractmethoddef speak(self):passclass People(Animal):def run(self):passdef speak(self):passpeo1=People()
print(peo1.tag)

 

 

 

继承类

 

转载于:https://www.cnblogs.com/wanchenxi/p/7518773.html